This game is an absolute POWERHOUSE of a solo game and world-builder! I love the balance between the story/detail work and the mercantile mechanics. I’m playing a game of Hawker right now in a world based on one I made with A Land Once Magic, and where the two meet is such rich ground for play & storytelling. Can’t recommend this game enough!
Hey! Lovely game! I'm running a game by myself at the moment, as well as running a game for myself and my friend. We've adapted the rules ever so slightly to make a competitive race for renown. Im curious if there will ever be a 2 player expansion as we've made it work.
Regardless, very fun one pager! Very easy to learn— and perfectly niche!
Hey, that's great to hear, I'm glad you're enjoying & are able to make two player work!
As I make the larger version of the game it's something I'm definitely interested in, I'd love to hear how it worked for you or others! Feel free to reach out on BSKY or discord :)
Hiya, I love this game so much I set up an arrangement to facilitate Hawker in Tabletop Simulator. Right now I'm just using it for myself, but can I have your blessing to release it on Steam workshop if I ever polish it?
hey, this is lovely to hear! I would love to see a copy of what you have for tabletop simulator. Is there anywhere I can get in touch with you to talk about this?
I see you have a bluesky profile but I'm not sure how to follow you from Mastodon as I could not seem to find you federated there. If you want I can sign up BlueSky just so I can dm you my discord user?
I've a few ideas on things to add, perhaps specific quests or specific goods that could only be acquired there. I'm currently working on the Hawker Expansions and Rewrite from just a one-page RPG. I understand the lack of content is a bit boring so I'm toying with the idea of dropping a mini updaate just to add a bit more content. Hope you enjoy otherwise!
This looks super cool! However, I'm confused about one thing.
keep in mind i have only read this, not played it, but it looks to me like your stats don't really matter. From what i can tell, you have a dice pool equal to your stat, but if you don't roll enough successes or failures, you just roll again and add the results together. Doesn't this effectively make your dice pool size irrelevant?
For instance, if i have a stat of 2, and I'm completing a medium difficulty action roll (3successes before 3 failures), and I roll a 2 and a 3 resulting in two failures. This has not hit the failure amount, so i roll them again, and get a 4 and a 5, so now i have 2 successes and two failures. However, this is the same as if i had rolled 4 dice to begin with.
Hey there! Thanks for pointing this out. The intended use for the stats is to give you a basis for your action and dice pool, for instance attempting to deceive a bandit may use “Charm” and give you a base dice pool of 2 if your “Charm” Stat is 2. You build upon that dice pool by including relevant merchant perks (Item, Companion, or Skill) and potentially any cargo that could also assist you.
When you fail to overcome an encounter with a roll you must attempt a different approach. This means that if you tried to overcome this Encounter by using your best stat “Charm” and various perks, then you have to try a different approach that forces you to construct a potentially smaller dice pool or envision a wholly different approach. If you feel that having to make another roll should incur some kind of penalty, that’s something that could be worth looking at. I noticed with my original resolution mechanic failures were a lot more common than successes.
This game is deceptively big!I showcased it on my stream and even though I played for a while I don't think I even scratched the surface. I'm intrigued to play more for sure!!
If anyone wants to watch the stream and see the game in action, the segment starts at 9m 24s 👍
← Return to game
Comments
Log in with itch.io to leave a comment.
This game is an absolute POWERHOUSE of a solo game and world-builder! I love the balance between the story/detail work and the mercantile mechanics. I’m playing a game of Hawker right now in a world based on one I made with A Land Once Magic, and where the two meet is such rich ground for play & storytelling. Can’t recommend this game enough!
Hey! Lovely game! I'm running a game by myself at the moment, as well as running a game for myself and my friend. We've adapted the rules ever so slightly to make a competitive race for renown. Im curious if there will ever be a 2 player expansion as we've made it work.
Regardless, very fun one pager! Very easy to learn— and perfectly niche!
I'd recommend this to anyone!
Hey, that's great to hear, I'm glad you're enjoying & are able to make two player work!
As I make the larger version of the game it's something I'm definitely interested in, I'd love to hear how it worked for you or others! Feel free to reach out on BSKY or discord :)
Hiya, I love this game so much I set up an arrangement to facilitate Hawker in Tabletop Simulator. Right now I'm just using it for myself, but can I have your blessing to release it on Steam workshop if I ever polish it?
hey, this is lovely to hear! I would love to see a copy of what you have for tabletop simulator. Is there anywhere I can get in touch with you to talk about this?
I'm on Discord a lot and I also have a Mastodon profile https://gamerstavern.online/@rosareven
The profile is a new one I opened up on a friend's server yesterday. My old profile was https://glasgow.social/@rosareven
I see you have a bluesky profile but I'm not sure how to follow you from Mastodon as I could not seem to find you federated there.
If you want I can sign up BlueSky just so I can dm you my discord user?
I think my discord is the same as my name here, that may be the best place to correspond about this :-)
Okay friend request sent from Rosareven!
Could you add something to do with the focuses of the villages
they seem very bland.
I've a few ideas on things to add, perhaps specific quests or specific goods that could only be acquired there. I'm currently working on the Hawker Expansions and Rewrite from just a one-page RPG. I understand the lack of content is a bit boring so I'm toying with the idea of dropping a mini updaate just to add a bit more content. Hope you enjoy otherwise!
Thank you I look forward to it.
Hello! I'd like to include this in a printed compendium of games, part of the Tiny Tome series. Please let me know if you're interested.
This looks super cool! However, I'm confused about one thing.
keep in mind i have only read this, not played it, but it looks to me like your stats don't really matter. From what i can tell, you have a dice pool equal to your stat, but if you don't roll enough successes or failures, you just roll again and add the results together. Doesn't this effectively make your dice pool size irrelevant?
For instance, if i have a stat of 2, and I'm completing a medium difficulty action roll (3successes before 3 failures), and I roll a 2 and a 3 resulting in two failures. This has not hit the failure amount, so i roll them again, and get a 4 and a 5, so now i have 2 successes and two failures. However, this is the same as if i had rolled 4 dice to begin with.
Am misunderstanding or missing a rule here?
Hey there!
Thanks for pointing this out. The intended use for the stats is to give you a basis for your action and dice pool, for instance attempting to deceive a bandit may use “Charm” and give you a base dice pool of 2 if your “Charm” Stat is 2. You build upon that dice pool by including relevant merchant perks (Item, Companion, or Skill) and potentially any cargo that could also assist you.
When you fail to overcome an encounter with a roll you must attempt a different approach. This means that if you tried to overcome this Encounter by using your best stat “Charm” and various perks, then you have to try a different approach that forces you to construct a potentially smaller dice pool or envision a wholly different approach. If you feel that having to make another roll should incur some kind of penalty, that’s something that could be worth looking at. I noticed with my original resolution mechanic failures were a lot more common than successes.
Hope this helps :-)
This game is deceptively big! I showcased it on my stream and even though I played for a while I don't think I even scratched the surface. I'm intrigued to play more for sure!!
If anyone wants to watch the stream and see the game in action, the segment starts at 9m 24s 👍
the print version is color too?
Hey, the print version has better printing settings. If you would like a black-and-white version give me a few minutes and I'll upload one for you :)
I've uploaded Black & White versions for print. Thanks for letting me know that was needed :)
Love the aesthetics of this little rpg!